11 research outputs found
Boring lizards:Ludic management, affect and ambivalence
This article utilises Game Studies, Animal Studies and Affect Studies approaches to explore how videogame adaptation Jurassic World: Evolution (Frontier 2018) mediates Jurassic Worldâs (2015) themes of captivity, anxiety and boredom in a time of routinised risk and perpetual crisis management (Bhattacharyya 2015; Beck 1992). Critically, the game has been denigrated as boring and repetitious (Stapleton 2018; Freeman 2018); dinosaurs sleep more than fight; and players balance variables to meet minimum thresholds of dinosaur contentment and their own enjoyment. If the filmâs hybrid dinosaur signals the increasing banality of âterrible lizards,â I argue that Evolution explores boredom systemically through simulations of banal park maintenance where the speculative animal might ârespondâ to the player through shared affects and constraints. As W.J.T. Mitchell asks of the dinosaurâs ambivalent meanings of power and extinction, âAre we to scream or to yawn?â (1998:69). This is not a break with games of exploitation and manipulation of the animal, but rather an articulation of our complicity and enmeshment in loops of captivity that embrace human and animal but neither completely. Unable to see the animal itself, filled with tantalising contradictions and distance, we instead become-bored-with the animal
Material memory: the work of late Sickert 1927-42
This thesis argues that late Sickert was as significant and
complex as the Sickert of Camden Town, and explores the richness
of the historically specific ways a major British artistâs
hitherto neglected corpus functioned. In particular, I investigate
the mediation of time and material memory in Sickert's paintings
of 1927-42. These works mix responses to contemporary press
photography with Victorian imagery from a century earlier at a
time when both were loaded with problematic political and cultural
meanings.
Late Sickert appropriated both past and contemporary mass
culture, but I stress the importance of the material conversion
of memory. The thesis argues that in his work 'time' is played
with in various material ways â from speed to delay and from the
time of historiography to the time of painting itself. Spectacle
and remembrance were critically negotiated in the space where the
materiality of paint meets the different temporal qualities of its
source images. These paintings used the material thingness of
paint to reflect sceptically on narratives of Englishness in the 1930s